Agility LeaderShift Cards

Agility LeaderShift Volume 1 Description

Short Description: The Agility LeaderShift Volume 1 learning cards for social interactions and agile retrospectives.

Agility Leadershift Volume 1

The Agility LeaderShift Volume 1 learning cards supports social interactions and agile retrospective activities with groups or teams.  The card content enables lean and agile thinking by posing critical and creative thinking questions to individuals and groups using the learning cards.

The Agility LeaderShift Volume 1 learning cards are also useful for one-on-one coaching sessions by using the content of the card to ask powerful questions.

The learning cards can also be used for Agile Planning Poker activities.

Agility LeaderShift Volume 2 Description

Short Description: The Agility LeaderShift Volume 2 learning cards for social interactions and agile retrospectives.

Agility Leadershift Cards Volume 2

The Agility LeaderShift Volume 2 learning cards supports social interactions and agile retrospective activities with groups or teams.  The card content enables lean and agile thinking by posing critical and creative thinking questions to individuals and groups using the learning cards.

The Agility LeaderShift Volume 2 learning cards are also useful for one-on-one coaching sessions by using the content of the card to ask powerful questions.

The learning cards can also be used for Agile Planning Poker activities.

Agility LeaderShift Volume 3 Description

Short Description: The Agility LeaderShift Volume 3 learning cards for social interactions and agile retrospectives.

KnolShare Learning Cards 2020 Instructions

The KnolShare Learning Cards Volume 3 is the content for the "Go -> Play -> Innovate" game that engages a group to collaborate and innovate to create a game that can be played by others.  The rules are simple - you make the rules. The game have three key stages that include:

  1. How do we Start the game
  2. How do we Journey and Play
  3. How do we End the game

Optionally, a fourth stage can be used to determine ranking of the winners that can be displayed on a Leaderboard.

The cards can also be used for conversation starters during a social gathering.